AI Insights · Timothy · April 2022
Top 5 Card Battler Apps on iOS in France: Q1 2022
Discover the performance of the top 5 card battler apps on iOS in France during Q1 2022, including insights on downloads, revenue, and active users.
In Q1 2022, the top 5 card battler apps on iOS in France showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's metrics.
Hearthstone from Blizzard Entertainment saw its weekly revenue peak at around $24.7K in late December, with a notable dip to approximately $6.5K by mid-January. The app's revenue fluctuated throughout the quarter, ending March with about $18.9K. Weekly downloads for the game were relatively stable, hovering around 1K, but experienced a minor peak of 1.4K in late December. Active users ranged from 15.5K to 19.9K, with a slight recovery towards the end of the quarter, reaching 18.3K.
Mighty Party: Battle Heroes by Panoramik Games experienced a peak in weekly revenue of approximately $17.8K at the end of December, followed by a decrease and stabilization around $10K to $15K for most of Q1. Downloads showed a significant drop from 5.9K in late December to about 2K in late February, with a slight recovery to over 4.3K by the end of March. The app maintained a solid user base, with active users ranging from 33.6K to 41.4K throughout the quarter.
Yu-Gi-Oh! Master Duel from KONAMI, released in late January 2022, saw a strong start with weekly revenue peaking at $19.9K in the first week of February. However, revenue gradually declined to approximately $4.5K by late March. Downloads followed a similar trend, starting strong at 13.2K in late January and tapering off to around 2.7K by the end of March. Active users peaked at 18.3K in early February but stabilized around 11.6K by the end of the quarter.
Yu-Gi-Oh! Duel Links, also from KONAMI, showed varied revenue performance, peaking at $26.2K in early January and then experiencing a decline, finishing March with around $6.3K. Downloads reached a high of 2.7K in mid-January but dropped to around 1K by the end of the quarter. Active users peaked at 22K in mid-January and stabilized around 15.4K to 17K towards the end of March.
Lastly, WWE SuperCard - Battle Cards by 2K had a consistent revenue performance, peaking at $8.8K in early March. Downloads were relatively low, with a notable increase to 561 in late March. Active users showed a steady pattern, ranging from 3.8K to 5K throughout the quarter.
These insights are based on Sensor Tower data, offering a comprehensive view of the card battler app landscape on iOS in France for Q1 2022. For more detailed analytics and trends, visit Sensor Tower.